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Super mario 63 level editor
Super mario 63 level editor











super mario 63 level editor

everything that i haven't mentioned that is featured in last legacy (including triggers)ġ star: (0 - 5.75 in LDC) These levels need a lot of work. evil bookcases that can also have other textures,for example, whomps wheels that turn and are made up of tiles (play the mission 'a galaxy of stars' if you don't know what I'm talking about) that are created in a seperate window metal/invisibility arrows are only visible when wearing the appropriate cap/power up

super mario 63 level editor

platforms with the texture of a tile (can also be staircases) better looking metal wires (the ones you can go through with invisible cap) ghostly blocks/switches (numerous colours) enterances/holes (like the doorway to the inside of the pyramid in shifting sand lands) customize enemies HP and damage output (can be 8 for daredevil runs like in SMG) one sprite activates if you collect red coins, another if you defeat a boss and another if you collect silver stars but they don't all do it at the same time) shine sprites that only activate when things happen (eg. create custom music and backgrounds within the game (uploaded from your pc) corner, top half, bottom half and full tiles available for all tile types when you die in a level, you can get the option to quit or retry from your last checkpoint (also uses up lives) bullet bill blasters change can be stepped on and change colour when the bullet bill colour is changed adjust size, rotation speed and length for triangles and clock parts adjust enemies sizes/colours, for example, you could have a huge blue cheep cheep or a tiny bully with blue horns paintings that can warp you to OTHER LEVELS made by the same user background items that sit just in front of backgrounds (like the inside of the castle in bowsers 3rd trap)

super mario 63 level editor

fix glitches (like diagonal flame towers) level transitions could be limited in size switches that change water levels or freeze/thaw water the option to let mario jump onto tiles from below a disable option for every item (once again no more code editing) a copy/paste feature (no more copying in the code!) new tiles/items included in the actual game (red brick, bosses, floating cannons, rainbow carpets, etc.)

super mario 63 level editor

That's why i came up with Version 2 of the level editor which could include: Since the level designer is getting old now, i think we should add a few new things to it to make it easier to build levels.













Super mario 63 level editor